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The final release of Deluxe Paint, version 5, supported true 24-bit RGB images.However, using only the AGA native chipset, the 24-bit RGB color was only held in computer memory, the on-screen image still appeared in indexed color.As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985.Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform.It was eventually ported to other platforms, including an MS-DOS version which became the standard for pixel graphics in video games in the 1990s, the only competitor being Autodesk Animator Pro.Deluxe Paint began as an in-house art development tool called Prism.

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Deluxe Paint IV, which did not include Silva as the lead programmer, was significantly less elegant and crashed more often than the predecessors, though it did offer significant new features like non-bitplane-indexed Hold-and-Modify support.Update Star includes support for many languages such as English, German, French, Italian, Hungarian, Russian and many more.You can choose your language settings from within the program.These let the user pick up a section of an animation as an "animbrush", which can then be placed onto the canvas while it animates.Deluxe Paint III was one of the first paint programs to support animbrushes.

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